Glassborne is a dark adventure set inside a decaying world governed by a damaged intelligence.
You play as a maintenance construct - a fragile glass vessel filled with living fluid -navigating unstable environments where survival, interaction, and progression are all tied to a single systemic mechanic.
Atmospheric, deliberate, and interconnected, Glassborne blends cinematic tension with gameplay where every decision carries forward.
Current Development
Glassborne is currently in active development. We are building toward a publisher-ready vertical slice that demonstrates the core systems, atmosphere, and world at large.
Simple Mechanic
Impassable Section
Drain the Hazzard
Expose New Areas
Screenshots from early prototype build.
Planned World Regions (Concept visualizations representing atmosphere and direction.)
All concept visuals are work-in-progress and subject to change.
Core Gameplay Pillars
Development Status
Current Milestone:
Publisher Vertical Slice
Creating a focused, high-quality slice that represents the vision, core gameplay, and production value of the full game.
Development Videos
Featured
Current development footage showcasing core gameplay systems, environmental interaction, and puzzle progression.
Archive
Initial implementation of movement, camera behavior, and diegetic fluid system.